Free FPS sensitivity tool
Valorant Sensitivity Converter: Convert to CS2
Convert a Valorant sensitivity to a CS2 baseline, or work backward from CS2 to Valorant. The tool also checks both results with an estimated cm/360 distance so you can see whether the physical turn length stays close.
Valorant sensitivity converter
Convert Sensitivity Between Valorant and CS2
Choose a direction, enter the sensitivity from the source game, and optionally add your active mouse DPI. The conversion ratio is a practical baseline, not a promise that every FOV, scope, or input setting will feel identical.
The calculation stays on this page. Your DPI and sensitivity values are not uploaded or saved.
How to use the Valorant sensitivity converter
Start with the value stored in the source game, then verify the result in the target game instead of treating the first number as a guaranteed perfect match.
Choose the direction
Select Valorant to CS2 when moving into Counter-Strike 2, or CS2 to Valorant when moving the other way.
Enter the source value
Use the normal or hipfire sensitivity from the game settings. Do not paste an ADS multiplier into the base field.
Add active DPI
DPI does not change the ratio, but it lets the page estimate cm/360 for both games and expose an obvious input mistake.
Test and adjust
Save the converted value, make a controlled turn in the target game, and adjust only after checking FOV, zoom, acceleration, and rounding.
The conversion ratio and cm/360 check
The common baseline for this page is CS2 sensitivity = Valorant sensitivity × 3.18. The reverse direction divides the CS2 value by 3.18. This is a numerical starting point for the two supported games, not an official Riot or Valve guarantee.
When DPI is provided, the page also estimates the physical distance for a full turn. Valorant uses a reference yaw of 0.07 and CS2 uses 0.022 in this check. Near-matching cm/360 is useful evidence that the basic turn distance is close, while it cannot make FOV, ADS, zoom, or input processing identical.
For a different game pair, use a converter that documents the supported scale or use the cm/360 calculator with a verified yaw. Do not copy the 3.18 ratio into Apex, Overwatch, Aim Lab, or another title.
Valorant to CS2 conversion examples
These examples show how the calculation behaves. They are not a recommendation for a best sensitivity or a promise that the games will feel the same.
| Direction | Source | Target | DPI | cm/360 check |
|---|---|---|---|---|
| Valorant → CS2 | 0.35 | 1.113 | 800 | 46.65 → 46.68 cm |
| CS2 → Valorant | 1.113 | 0.350 | 800 | 46.68 → 46.65 cm |
| Valorant → CS2 | 0.5 | 1.590 | 1600 | 16.34 → 16.35 cm |
Round only when the target game requires it. If the saved value is rounded, measure a full turn again and keep the game value that behaves consistently in your setup.
What this converter does—and does not do
The right tool depends on whether you want a cross-game number, a same-game comparison, or a physical desk-distance target.
| Tool or value | Meaning | Best for | Main limitation |
|---|---|---|---|
| Valorant ↔ CS2 converter | Maps a base sensitivity through a documented baseline ratio | Starting a move between Valorant and Counter-Strike 2 | FOV, zoom, input processing, and rounding can change the feel |
| eDPI | DPI × the numeric sensitivity inside one game | Comparing settings on the same sensitivity scale | It is not a universal cross-game conversion |
| cm/360 | Physical mouse travel for a full turn | Checking a target distance when yaw values are verified | Equal distance does not guarantee equal perceived motion |
Accuracy, edge cases, and limits
A converter can make the first setup faster, but the final check still belongs in the target game with your real settings.
Base sensitivity only
The result is for normal or hipfire sensitivity. Scoped, ADS, sniper, and per-zoom values may use separate rules.
FOV changes perception
Two settings can share a similar turn distance while looking faster or slower because the field of view is different.
Updates and rounding
Game updates, config limits, and decimal rounding can move the final value slightly. Recheck after saving it.
DPI and acceleration
Use the active DPI stage and keep acceleration behavior consistent. Windows pointer speed is not a replacement for mouse DPI.
Continue tuning your aim setup
Use a tool that matches the next question instead of forcing every sensitivity problem into one formula.